Every game turns your view by a fixed angle per mouse count, the yaw. We keep the mouse distance for a full 360° turn equal. Then turning feels the same in both games.
Method
How we
calculate.
No magic: one formula and one value per game. Both are listed here so you can check the maths.
The basic rule
The formulas
New sens = old sens × old yaw ÷ new yaw
cm per 360° = 360 ÷ (sens × yaw × DPI) × 2.54
Example: CS2 with sens 1.2 at 800 DPI. New sens in Valorant = 1.2 × 0.022 ÷ 0.07 = 0.377. Mouse distance = 360 ÷ (1.2 × 0.022 × 800) × 2.54 = 43.3 cm.
The values per game
Yaw: degrees per mouse count at sensitivity 1 (Fortnite: at 1%). Field of view: horizontal at 16:9, as the default value. We only need the field of view for the trainer and the notes on the conversion pages, not for the maths.
| Game | Yaw | Field of view | FOV status |
|---|---|---|---|
| CS2 | 0.022 | 106.26° | confirmed |
| Valorant | 0.07 | 103° | confirmed |
| Apex Legends | 0.022 | 105.5° | unchecked |
| Overwatch 2 | 0.0066 | 103° | confirmed |
| Fortnite | 0.00555556 | 80° | confirmed |
| Rainbow Six Siege | 0.00572958 | 91.49° | confirmed |
| Call of Duty | 0.0066 | 80° | confirmed |
Values as of 14 November 2026. Games change. If a value is no longer right, we correct it.
Sources we compared with
We compared yaw and field of view with these pages. Where they disagree, it is listed above under the limits.
Where we are unsure
- Apex Legends: two common formulas for the field of view slider disagree (at 90 about 105.5° and 106.3° horizontal, at 110 about 122.7° and 124.0°). This only affects the picture in the trainer and the field of view notes, not the sens conversion.
- Rainbow Six Siege: the slider only takes whole numbers, so the result is rounded and the mouse distance differs a little.
- The figures about pros are rough estimates from ProSettings.net (2026), not checked by us.
- The trainer is an approximation: the game's frame rate and input lag are missing.
Found a mistake?
If a value is different in your game, write to me. I will check it and correct it.